//rgSphere.cpp

#include <graphics/rgSphere.h>

/*bool raySphereTest (const rgVector& c, const rgReal& r,
                    const rgVector& rayO, const rgVector& rayD,
                    rgReal& t)
					*/


/*
rgNormal rgSphere::getNormal(const rgPoint& inPoint) const
{
	
	rgVector n;
	
	n = (inPoint - m_position);
	n.normalizeMe();
	
	
	return n;
}
*/